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good tip for making hard sounding bass drums
RandyTTP
PostPosted: 11 January 2006 - 08:58:02 (415)  Reply with quote
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thanks for the sticky. 1 out of 3 posts refer to this thread so it outta be somewhere findable thumbsup grin

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music2dance2
PostPosted: 14 January 2006 - 16:42:51 (738)  Reply with quote
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Worked out what I needed to do in sound forge, great thread i'm gonna try this out and play around to get a good kick for my track.
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JanGerben82
PostPosted: 30 January 2006 - 00:24:00 (058)  Reply with quote
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Nice one! thanks!

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djcrunyan
PostPosted: 08 April 2006 - 03:13:39 (176)  Reply with quote
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Thanks man. I love trance but I STILL LOVE SCOOTERRRRR cool
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djcrunyan hi2u
AlexPea
PostPosted: 23 April 2006 - 20:31:24 (896)  Reply with quote
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This is a nice tip, which also has been mentioned many times before here on trance.nu happy

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Atacama
PostPosted: 08 May 2006 - 20:50:40 (910)  Reply with quote
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ferdik wrote:
I mailed producers and asked how they make their fat kicks and the best way to mix two kicks at the same time. But no one answered. But now I know!! Good to get a tip from a professional!! happy happy


Dumonde were actually very helpful. They told me somethin similiar to L-Vee but not with as much detail thumbsup
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Synergize
PostPosted: 20 July 2006 - 19:30:31 (854)  Reply with quote
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1. remove low end and maybe boost the 200 area will give you much more punch and give plenty of room for the bassline to be all bassy.
2. boosting the 4000 area will maybe the kick clearer
3. Use a compressor with 10-20 ms attack and the punch of the kick will be more distinguished.

something jezper mentioned earlier, thought i save these in these topic. cheers

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Digital_Girl
PostPosted: 06 September 2006 - 01:29:24 (103)  Reply with quote
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Great tips, kick drums have always been a struggle for me to get sounding right, it gives me confidence to have advice like this to keep a note of!
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insonic
PostPosted: 20 September 2006 - 02:17:50 (137)  Reply with quote
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when finished, check the phase of the kick, it should begin to rise upwards at the beginning - so the speaker will start moving forward
thumbsup just a little detail but makes sense
EDIT: this tip is not mine, I saw it on CERN's website (hope it's not copyrighted haha)

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DjMorton
PostPosted: 09 October 2006 - 22:13:28 (967)  Reply with quote
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insonic wrote:
when finished, check the phase of the kick, it should begin to rise upwards at the beginning - so the speaker will start moving forward
thumbsup just a little detail but makes sense
EDIT: this tip is not mine, I saw it on CERN's website (hope it's not copyrighted haha)

Haha never heard that one before.. i think its nonsense!

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mytokist
PostPosted: 19 October 2006 - 04:17:29 (220)  Reply with quote
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Lvee-

Thank you for this 'now-biblical-and-hanging-on-the-studio-wall' short and sweet tutorial.

I made an environment in Logic for it.
I found better results doing it in Logic's arrange than with Reason because of Reason's EQ slopes (no hard shelf below 3k).

Anyone who would like a REASON COMBI designed to emulate your KickDrum tutorial and/or the logic enviro for building le kick drum
could contact me [email protected]

Your music is f*ingfantastic

-mike

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Apollo303
PostPosted: 22 October 2006 - 14:47:12 (657)  Reply with quote
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thanks for the tip...

I'm having a hard time understanding step 1 though?!!..can you please make it clearer (BTW I use Sound Forge and FL wave editor for that purpose)

Cheers!
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craigconnelly
PostPosted: 06 December 2006 - 00:13:33 (051)  Reply with quote
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Very cool info!


Just a quick question mate!

I dont usually have attack times oncompressors that short on kicks? surley its too short for the sound to develope?
Just my opinion but i usually have it about 40mil secs.
Lets enough through to punch then compresses the rest.
shy

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Matsya
PostPosted: 14 January 2007 - 04:02:06 (209)  Reply with quote
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Heh...

How do you check the kick's waveform in Reason 3.0?

That's the only software I have... blushing
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Objective: Life
PostPosted: 06 February 2007 - 19:43:11 (863)  Reply with quote
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Matsya wrote:
Heh...

How do you check the kick's waveform in Reason 3.0?

That's the only software I have... blushing


You can't unless the kick is in .rex or .rex2 fileform. grin2

I use Reason 3.0 too. Good software though it has some things missing.

This is my first post btw. thumbsup
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