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trance.nu "How do I produce?" Glossary/FAQ
micra_power
PostPosted: 22 May 2007 - 16:27:39 (727)  Reply with quote
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Hi folks,

It seems like a good idea to have a glossary on this subforum explaining a load of different terms, ideas and so forth to hopefully help out all new producers out there.

So here we are! If you've got any questions about what terms mean, or if you can help people out with frequently asked production related questions then please post your advice in here.


Each category in the index will eventually come with a definition and a tutorial, so if other people can help out with posting some links, definitions or advice in this thread it would be great!


I'll edit this post with an index of everything that everyone else adds, so hopefully we can build this thread into a really helpful topic that will answer as many frequently asked questions as possible. I'll also add links to other threads which are useful!

Index


ASDR
See "Volume Envelopes"

Bass
Describes tones of low frequency (approximately 500Hz and below). Played in an ensemble/orchestra such notes are frequently used to provide a counterpoint or counter-melody, in an harmonic context either to outline or juxtapose the progression of the chords, or with percussion to underline the rhythm. In popular music the bass part usually provides harmonic and rhythmic support, usually playing the root or fifth of the chord and stressing the onbeats.

Bass Riff Tutorial
http://trance.nu/v3/article_show.php?id=143


Compression/Compressor
A process/processor that “squeezes” the dynamic range of the signal by limiting peaks and bringing up the level of soft passages. A limiter can be used to fatten a sound or give it more apparent sustain. If you’ve ever wondered why music sounds kind of flat on FM radio compared to live, overuse of compression can be one reason.


Compression for Dummies
http://trance.nu/v3/forums/viewtopic.php?t=132161

Compression: the Basics
http://trance.nu/v3/forums/viewtopic.php?t=139672

Sidechain Compression Tutorial
http://trance.nu/v3/forums/viewtopic.php?t=112872

Equalizing/EQ
A device/technique used to cut and boost individual frequencies of an audio signal using a number of filters. The name "equalizer" comes from the original application of correcting distorted audio signals to sound closer to the original source. Graphic and Parametric are different types of equalizers used by audio equipment and software plug-ins.


Equalizing for Dummies
http://trance.nu/v3/forums/viewtopic.php?t=131459

Filter/Filtering
Filters are tools used in music production which are used to remove certain frequencies to the best of their abiliy. This can mean taking bass (low frequencies) out of a sound, taking treble (low frequencies) out, or any frequencies in between. Typical filters have two main adjustable values: cut-off and resonance. Cut-off determines the frequencies to be "cut out" or removed after or on a certain point. Generally, in a filter, resonance will boost the natural frequency of a sound depending on the cutoff frequency and can make a sound sharper.

Gate/Gating
A device/technique that opens or closes a pathway by stopping signals that fall below a user-defined level. Audio gates often are used to salvage noisy tape tracks and silence "dirty" sound systems: The gate stays closed—blocking residual, low-level noise—until the audio signal's level exceeds a user-determined threshold. Then, the gate opens, allowing the sound to be heard. Gates can also be used to create effects such as gated reverb.


Gating for Dummies
http://trance.nu/v3/forums/viewtopic.php?t=132161

Headphones

Headphone guide
http://trance.nu/v3/article_show.php?id=130

Kick Drums
This is simply another term for the bass drum.

L-Vee's Kick Drum Tutorial
http://trance.nu/v3/forums/viewtopic.php?t=29373

Kick Drum Tutorial
http://trance.nu/v3/article_show.php?id=141

LFO/Low Frequency Oscillator

The primary oscillator circuits of a synthesizer are used to create the audio signals. An LFO is a secondary oscillator that operates at a significantly lower frequency (hence its name), typically around or below the threshold of human hearing (which is approximately 20Hz). This lower frequency or control signal is used to modulate the audio signal, changing it without introducing another sound-signal source.

An LFO can be routed to control, for example, the frequency of the audio oscillator, its phase, stereo panning, filter frequency, or amplification. When routed to control pitch, an LFO creates vibrato. When an LFO modulates amplitude (volume), it creates tremolo. On most synthesizers and sound modules, LFOs feature several controllable parameters, which often include a variety of different waveforms, a rate control, routing options (as described above), a tempo sync feature, and an option to control how much the LFO will modulate the audio signal.

Mastering

Mastering Tutorial
http://trance.nu/v3/article_show.php?id=134

Panning
Panning is the act of biasing the volume of a sound towards one channel (left or right). Each music production program has at least one pan knob, slider, or similar. Panning can work from 0%-100% left or right.

Phase

Phase is best described as polarity, a positive and a negative. if you open up audio files in sound editors you'll see the sound wave ventures into both the positive (top) half of the window, and the negative (bottom) half of the window.

Macker's phase tutorial/information:
http://trance.nu/v3/forums/viewtopic.php?t=141162

Samples
Samples are pieces of audio created by others that you use in your own music. Commonly these are either sound effects (FX) or percussion. It is important to check they are royalty free before you use them, as this means they are free for you to use however you like in any of your music.


Free Samples Links
http://trance.nu/v3/forums/viewtopic.php?t=112940

Sidechaining/Sidechain Compression

Sidechain Compression Tutorial
http://trance.nu/v3/forums/viewtopic.php?t=112872

Software
Programs you can use to make music.


Free Software links
http://trance.nu/v3/forums/viewtopic.php?t=120694

Supersaws
Supersaws are a typically "trancey" sound, and most often used for leads and for pads. A typical example of a supersaw lead is in System F - Out Of The Blue, and a good example of a supersaw pad is Rank 1 - Airwave. They are often used to make trance more uplifting or euphoric.


Supersaw Pads Tutorial
http://trance.nu/v3/article_show.php?id=144

Ferry Corsten leads on JP80x0
http://trance.nu/v3/article_show.php?id=140

Virus B Supersaw Tutorial
http://trance.nu/v3/article_show.php?id=138

"Airwave" Sound on JP80x0 Tutorial
http://trance.nu/v3/article_show.php?id=133

JP80x0 Saw Lead Tutorial
http://trance.nu/v3/article_show.php?id=131

Synthesizers
These are the instruments you use to make music. There are 2 types of synthesizer: hardware and software. Hardware synths are external synthesizers that you connect to your computer. Software synthesizers, commonly known as VSTs or VSTi's (VST stands for Virtual Studio Technology) are programs you load onto your computer and use to make sounds.


Beginner's Guide To Synthesizers
http://trance.nu/v3/article_show.php?id=132

Volume Envelopes/ASDR
Each envelope contains the following: Attack, Decay, Sustain, Release. An envelope is used to shape the velocity of a sound. The envelope simulates how an instrument should sound (e.g. a piano has a short decay, a string instrument may have a long attack and release).
Attack is the length of time it takes for the instrument to reach full volume.
Sustain affects how long the note will play. At full sustain, the note will play out its full length, whereas at a lower setting the note will slowly fade out even if there is still note left to be played in terms of midi. A null value for the decay and a full value for the sustain will still play a full-length note. The sustain is similar to the feedback on a delay unit. Release determines during how long a time the note will fade out after a playing note has come to an end.
Decay determines how big the dying time of a played note is.
Release determines how long a note will decay for after a note has been triggered.


Please post any links to other informative posts you may find, so I can keep this first post updated!


Last edited by micra_power on 23 June 2007 - 18:08:52 (797); edited 7 times in total

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frombeyond
PostPosted: 22 May 2007 - 16:30:36 (729)  Reply with quote
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Nice one Bill... now stop skiving off uni work puh

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Jezper
PostPosted: 22 May 2007 - 16:42:56 (738)  Reply with quote
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I think we should have two separate stickies. This shouldn't be called the glossary thread. This should be called the tutorial thread. The glossary should just have explanations of music production terms (Lowpass, vst, rewire, asio, automation etc).

I'm a tad to busy to begin a glossary like that myself, but I'd be happy to contribute to one.

// Jezper
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micra_power
PostPosted: 22 May 2007 - 16:47:46 (741)  Reply with quote
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Well the point is that if you post in here "this is what a compressor does" then I add to the index "compressor definition" and a link to your post, so it works as glossary and FAQ happy

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rusch
PostPosted: 22 May 2007 - 16:53:23 (745)  Reply with quote
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Kindof have to agree with Jezper, unless we have links at the bottom of the glossary part.

Essentially having sections describing what EQ, compressor, shelving, limiting etc does, and then links to tutorials within those sections at the end of the glossary section. A tutorial on compression does little to help a user unless he knows what compression actually is, provided ofcourse that the tutorials don't cover that as well.

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micra_power
PostPosted: 22 May 2007 - 16:56:47 (747)  Reply with quote
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Well the point of the thread is that if someone is searching about what a compressor is, they can find it in the first post here, click the definition, find out, then click the tutorial on what to do with one.

So each part of the index in the first post will be

Compressor

Link to compressor definition

Link to compressor tutorial


Easy thumbsup

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CosTeLLo
PostPosted: 22 May 2007 - 17:00:00 (750)  Reply with quote
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i'd prefer if it was more like

Compressor

A compressor is blah blah blah

Tutorial: [link]
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rusch
PostPosted: 22 May 2007 - 17:04:51 (753)  Reply with quote
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CosTeLLo wrote:
i'd prefer if it was more like

Compressor

A compressor is blah blah blah

Tutorial: [link]


Exactly.

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Jezper
PostPosted: 22 May 2007 - 17:05:50 (754)  Reply with quote
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CosTeLLo wrote:
i'd prefer if it was more like

Compressor

A compressor is blah blah blah

Tutorial: [link]


Yeah, that would be perfect.
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micra_power
PostPosted: 22 May 2007 - 17:11:54 (758)  Reply with quote
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Well that can still work... I just need some definitions to paste in there now then! puh

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mikeyw01
PostPosted: 22 May 2007 - 17:23:20 (766)  Reply with quote
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cool


Last edited by mikeyw01 on 10 November 2007 - 21:38:42 (943); edited 1 time in total
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mikeyw01 fuck off.
Mastaguru
PostPosted: 22 May 2007 - 17:44:37 (780)  Reply with quote
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Tnx matez...
All you do is great!
Tnx and tnx and tnx again for all...

PEACE
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Jezper
PostPosted: 22 May 2007 - 17:59:56 (791)  Reply with quote
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Bass:
Describes tones of low frequency (approximately 500Hz and below). Played in an ensemble/orchestra such notes are frequently used to provide a counterpoint or counter-melody, in an harmonic context either to outline or juxtapose the progression of the chords, or with percussion to underline the rhythm. In popular music the bass part usually provides harmonic and rhythmic support, usually playing the root or fifth of the chord and stressing the onbeats.

Compression/Compressor:
A process/processor that “squeezes” the dynamic range of the signal by limiting peaks and bringing up the level of soft passages. A limiter can be used to fatten a sound or give it more apparent sustain. If you’ve ever wondered why music sounds kind of flat on FM radio compared to live, overuse of compression can be one reason.

EQ/Equalizing:
A device/technique used to cut and boost individual frequencies of an audio signal using a number of filters. The name "equalizer" comes from the original application of correcting distorted audio signals to sound closer to the original source. Graphic and Parametric are different types of equalizers used by audio equipment and software plug-ins.

Gate/Gating:
A device/technique that opens or closes a pathway by stopping signals that fall below a user-defined level. Audio gates often are used to salvage noisy tape tracks and silence "dirty" sound systems: The gate stays closed—blocking residual, low-level noise—until the audio signal's level exceeds a user-determined threshold. Then, the gate opens, allowing the sound to be heard. Gates can also be used to create effects such as gated reverb.


Last edited by Jezper on 22 May 2007 - 18:04:36 (794); edited 1 time in total
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DanSunshineDahl
PostPosted: 22 May 2007 - 18:04:01 (794)  Reply with quote
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Pictures would be good too, like for "bass" there's a picture of an EQ where the frequency range of the bass, based on it's definitions, is drawn.
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CosTeLLo
PostPosted: 22 May 2007 - 18:14:41 (801)  Reply with quote
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i'd just like to add to my post, to help keep things simple. if you have your definition and link to how it works or whatever, you could have something related underneath

i.e.

Compressor

...

See also: Multiband Compressor, Limiter
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