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OMG is this all compression work?
VanFearson
PostPosted: 29 August 2010 - 16:09:27 (714)  Reply with quote
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Check this out:


Youtube link


Amaazing! worshipping

How can all this punch be generated in a mix?! wow I'm jealus! grin2
By compressing each element as far as it can get?

Any ideas welcome! cool uhm_positive happy

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DanSunshineDahl
PostPosted: 29 August 2010 - 16:16:36 (719)  Reply with quote
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VanFearson wrote:
By compressing each element as far as it can get?

Brickwalling? Nah... I hope you do know how compression works, if not check out some tutorials. Cause the part I marked in italic doesn't really make any sense.

It's about having a good mixing technique, and that comprises equalizing, compressing (when needed), and the use of other effects. A good mix is not attained by compression alone.

If you want punch, you've gotta have room to allow for such contrasts to be perceivable. If everything is loud, nothing is loud. Then all you have is a brickwall.
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VanFearson
PostPosted: 29 August 2010 - 17:09:28 (756)  Reply with quote
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Yeah, true. I'm no expert when it comes to utilizing compressors and I admit it takes me enormous amounts of time to nail the sound I'm after... blushing

You're right, the as far as it can get thing was abstract indeed. What I meant was if the compressor was used up to the limit just before it's (dis)engagement became audible.

I think it's not only a matter of a good work, but that it was made this way deliberately, cause other tracks of this style come from equally skilled engineers and producers but they lack this punchy impression.

Sorry for the misunderstanding... unhappy

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Duski
PostPosted: 29 August 2010 - 17:15:53 (761)  Reply with quote
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Ok I recorded short part of it. It is THE absolute opposite, little (if any) compression and very good dynamics all around. THIS is THE thing I have been shouting all around, but most producers never consider stopping using their compressors / limiters to the maximum.

EDIT: Specifically, this has 9 dB of dynamcis all the time, dB-meter jumping up and down. Just spikes cutoff little with limiter (I guess) to get few more dB of loudness out. Darn, even my tracks without compression at all usually have less than 9 dB of movement when all sounds are playing.

EDIT2: Oh I forgot comparison, most trance I hear (might be just because they are clips from ASOT though) have less than 3 dB of dynamics.
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DanSunshineDahl
PostPosted: 29 August 2010 - 18:16:42 (803)  Reply with quote
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VanFearson wrote:
Sorry for the misunderstanding... unhappy

np, pardon myself, I get a bit touchy when it comes to limiting and compression happy

I guess it's a matter of the producers own mixing style then. But as previously mentioned there seems to be some good use of dynamics also.
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VanFearson
PostPosted: 29 August 2010 - 21:56:22 (955)  Reply with quote
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Thanx a lot for your helpful responses!!!!



* No worries, I'm also one of the soundkillers that overcompress everything... blushing blushing blushing
Time to get it fixed, I guess! grin2

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TranceElevation
PostPosted: 28 September 2010 - 00:03:41 (044)  Reply with quote
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An impression I have by listening this is that the bassline seems distributed left - right. On the left the bass, on the right the echo/delay of it. Am I telling a bullshit? (lol) puh don't know if that's even possible. blushing

And kick, clap in the middle...hat slightly left.

You tell me please.
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davidmclean
PostPosted: 28 September 2010 - 02:02:27 (126)  Reply with quote
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there's alot of stereo width on most of the elements apart from the main drums, created by way of ping pong delay(s).

this helps to clear everything out of the way of each other to give each element lots of room in the mix.
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JDJ
PostPosted: 29 September 2010 - 06:26:11 (309)  Reply with quote
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How do you measure how many db's of dynamics tracks have?
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Atlantis_AR
PostPosted: 29 September 2010 - 09:37:55 (442)  Reply with quote
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JDJ wrote:
How do you measure how many db's of dynamics tracks have?

You can save the video with KeepVid (you'll need Java installed) and open the MP4 with an audio editor (you might need to save in it WAV). There you can check the RMS volume or watch a VU or PPM.

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stormeru
PostPosted: 29 September 2010 - 13:11:32 (591)  Reply with quote
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JDJ wrote:
How do you measure how many db's of dynamics tracks have?


WaveLab is my first choice.

http://www.steinberg.net/en/products/wavelab/start.html
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VanFearson
PostPosted: 29 September 2010 - 14:25:21 (642)  Reply with quote
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I think Wavelab is way too overpriced for what it offers. Cool Suite though.

I love to use some old amps I have, it is cool to see the needles bounce. grin

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stormeru
PostPosted: 29 September 2010 - 14:45:40 (656)  Reply with quote
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Just found this freeware software that does great statistics for audio files:

http://www.wavosaur.com/

Quote:
RMS power L: 19.58% (-14.16 dB)
RMS power R: 20.30% (-13.85 dB)
Average value L: -0.47% (-46.50 dB)
Average value R: -0.51% (-45.90 dB)
Min value L: -97.88% (-0.19 dB)
Min value R: -97.80% (-0.19 dB)
Max value L: 98.04% (-0.17 dB)
Max value R: 98.19% (-0.16 dB)
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JDJ
PostPosted: 29 September 2010 - 16:39:40 (735)  Reply with quote
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i checked that wavesaur plugin its very good, if the RMS power of my track is between the 8 and 10 db, that means its pretty good right and up to commercial standards for loudness, dynamics and punch?
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stormeru
PostPosted: 30 September 2010 - 13:24:21 (600)  Reply with quote
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-10dB is a decent value for a final mix, keeps the dynamics pretty well
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