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good tip for making hard sounding bass drums
rusch
PostPosted: 26 October 2007 - 17:45:30 (781)  Reply with quote
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montyez wrote:
Thanks rusch, i must be blunt and say i use FL and when you say boost around 200 etc. i kinda get lost lol im not up with the lingo and i am forever in doubt because i hate making people break down what they mean because i do no comprehend exactly, would u advise were abouts and how you mean usin fl? plz?


Boost as in raise the volume, with the peak of the notch (hill on the graphic visualiser of the EQ) being at the frequency (Hz) number you pick. I cannot quite remember what the EQ unit looks like in FL, but you've typically got a few different types of settings for an EQ.



If you look at the filter types, you'll see that there are three of them. The top is a high shelf, the middle is a notch, and the bottom one is a low shelf. The fourth (4) is a notch (of about +7.5db), that has been boosted at pretty much exactly 300Hz, and has a quite high Q value (creating a boost in a narrow portion of the frequency spectrum). Nine (9) is also a boost (of about +6db)with a high Q value (at about 9000Hz) whereas, for instance, five (5) is a notch at about 570Hz that has lowered the selected frequencies by about -7.5db (and has a significantly lower Q value, thus making the notch broader, covering a wider range of frequencies).

A good EQ unit is priceless as it gives you much better control of shaping the sounds you want. More control is of course not necessary if you don't know what to do with it, but once you start getting control of the EQ unit, more and more control just turns into one of those odd love affairs one develops in producing.

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montyez
PostPosted: 26 October 2007 - 18:04:15 (794)  Reply with quote
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rusch wrote:
montyez wrote:
Thanks rusch, i must be blunt and say i use FL and when you say boost around 200 etc. i kinda get lost lol im not up with the lingo and i am forever in doubt because i hate making people break down what they mean because i do no comprehend exactly, would u advise were abouts and how you mean usin fl? plz?


Boost as in raise the volume, with the peak of the notch (hill on the graphic visualiser of the EQ) being at the frequency (Hz) number you pick. I cannot quite remember what the EQ unit looks like in FL, but you've typically got a few different types of settings for an EQ.



If you look at the filter types, you'll see that there are three of them. The top is a high shelf, the middle is a notch, and the bottom one is a low shelf. The fourth (4) is a notch (of about +7.5db), that has been boosted at pretty much exactly 300Hz, and has a quite high Q value (creating a boost in a narrow portion of the frequency spectrum). Nine (9) is also a boost (of about +6db)with a high Q value (at about 9000Hz) whereas, for instance, five (5) is a notch at about 570Hz that has lowered the selected frequencies by about -7.5db (and has a significantly lower Q value, thus making the notch broader, covering a wider range of frequencies).

A good EQ unit is priceless as it gives you much better control of shaping the sounds you want. More control is of course not necessary if you don't know what to do with it, but once you start getting control of the EQ unit, more and more control just turns into one of those odd love affairs one develops in producing.


Ok thanks rusch, lol such an informative person happy
i do understand alot of that, id like to be able to "control" the kick or any waveform like that, gives much more originality and depth, but yet i am unsure how to get that going in FL, My kick is basically Compressed, side chained and maybe some limiting, so basically no low or high filter is there as it will cut out most of the kick, but possibly a good thing?


Oh hold on i just noticed the Parametric eq, hmz so experimenting with the parametric eq on the kick will be worth doing?

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rusch
PostPosted: 26 October 2007 - 18:31:08 (813)  Reply with quote
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montyez wrote:
Ok thanks rusch, lol such an informative person happy
i do understand alot of that, id like to be able to "control" the kick or any waveform like that, gives much more originality and depth, but yet i am unsure how to get that going in FL, My kick is basically Compressed, side chained and maybe some limiting, so basically no low or high filter is there as it will cut out most of the kick, but possibly a good thing?


Oh hold on i just noticed the Parametric eq, hmz so experimenting with the parametric eq on the kick will be worth doing?


Well, first off, the side chaining on the kick shouldn't really affect the kick in itself. Side chaining is primarily used with the kick as a trigger, that allows you to duck (reduce the volume) on other elements (such as bass, or strings which is quite popular nowadays) when the kick is playing; This to help give the kick some headroom in the mix (prevent other elements from overpowering, or just generally taking up space in the mix that you want the kick to have to sound clear and powerful).

Depending on what you want though, high or low cut (or shelf) filters can be used for cool effects in for instance mini-breaks, fills (the last bar or two before a mini climax) where you typically have a few quick kick hits for emphasis, or intros and outros; Here, shaving off the low end of a kick can create a cool sound.

As far as parametric EQing of a kick goes, always remember that what you're doing is altering the natural shape of the kick sample - distorting it, if you will. Distorting the natural shape of the kick sample can give odd results of overdone, but with subtle parametric EQing, you can enhance the hard hit of the kick, the deep thump, the high click, and just generally shape how full you want the kick to sound. A good sample that sounds as close to what you want your kick to sound like, is however what you want to strive to find/create. As already mentioned by Laurent in the first post of this thread, cutting together pieces of already existing kicks (or creating your own, in for instance Stomper's program Hyperion) will save you a lot of work for the future. EQing is always, so to speak, secondary to shaping the sound the way you want it straight out of the synthesiser. That said, as long as it sounds good, there is no right or wrong way... only - for us nerds - more or less technically speaking aesthetic ways of doing things.


Last edited by rusch on 27 October 2007 - 13:54:08 (620); edited 1 time in total

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montyez
PostPosted: 27 October 2007 - 12:02:35 (543)  Reply with quote
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Um ok thanks Rusch

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Timotej
PostPosted: 02 March 2010 - 19:11:55 (841)  Reply with quote
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Lvee wrote:
for the book I'm planning to release next year, I'll explain how to make that with synths and no samples anymore... My goal is either making a book, or videos.

I think I'll need help, a lot of it, for video editing or good writing... or either you guys will have to be patient!!

L.


i demand a copy to proofread before you publish :P
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specialkprods
PostPosted: 10 March 2010 - 07:07:24 (338)  Reply with quote
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Thanks for the tips man, really helpful grin2
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PassiePassion
PostPosted: 23 March 2010 - 00:40:54 (070)  Reply with quote
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@ Lvee

I made some snapshot tutors and put em online
Perhaps thats a way for you to try for the book

On my page i have also posted a tutor on how to make these tutors
No extra software needed
Can all be done with any puter you can use

As soon as you got the tutor on htm format
Then you can use CutePDF [free PDF Printer]
CutePDF can save any webpage as a pdf file
For you to get a text backup wink

Drum sound creating hats clap percussion
Connect a microphone and use your mouth
That way you can make loads of unique drum sounds

Creating synth sounds using various VSTi
http://www.freewebs.com/websoundtutors/index.htm [Free Musical Tutors]

PS
You don't have to use the VSTi used in the tutors
But can also use the same method on any synthesizer
Thats why various different VSTi are used
To show all synths use the same functions

Good luck with the tutes
And if you Lvee need some more help [Dutch] Just ask by PM wink

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